Krafton occupies the front of the stage in Waves 2025: strengthens the commitment to create in India by presenting 13 games, including 9 local titles.
Kraftonthe world’s world power and the manufacturers of the most loved battle in Royal India Battlegrounds Mobile India (BGMI), took the front of the stage on the first day of Waves 2025 (World Audio Visual Entertainment Summit) with a powerful showcase of 13 advanced games, including 9 developed by Indian studios. Activation underlined Krafton’s continuous commitment to support the development of local games and the interactive entertainment ecosystem of India.
Krafton presents 13 games in Waves 2025
The day also gathered some of the biggest names in India in the cinema, music and digital media, from Shahrukh Khan to Rajnikanth to Hema Malini via SS Rajamouli and Ar Rahman, in the sessions that highlighted the convergence of entertainment, culture and digital innovation, further amplifying the energy and the creation of the festival.
Eight Krafton startups India Gaming Incubator Program (Kigi) welcomed interactive stands at the show: resize games, Shura games, Dunali games, Arjuna studios, ginger games, singular program, Kleanup and Advaita Interactive Games. A ninth studio, Smashhead Studios, which is also part of Kigi, attended the event reflecting all the strength of the inaugural cohort of the incubator. Anuj Sahani, chief of Kigi, was present to support and highlight the work of these creators of Indian uprights.
Learn more about BGMI
The BGMI continuing to capture the imagination of millions, Krafton remains a pillar of the gaming culture of India, the mixture of localized innovation, Excellence Esports and the strategies first of the community. His recent conclusion from BGIS 2025 with a 3.2 CAGNOT CORRE ₹ still cements his leadership in Indian Esports.
Since 2021, Krafton has invested more than $ 200 million in Indian startups through games, esports, content, fintech and deep technology, and has started $ 170 to an additional $ 200 million in the next three years, making it the largest investor in India’s interactive entertainment space.
“Our belief in the creative and technological capacities of India is deep and in the long term”, “ said Sean Hyunil Sohn, CEO, Krafton India. “By presenting 13 fascinating titles, including 9 of Indian studios and support startups via the game incubator Krafton India, we do not only make games; we help shape a prosperous ecosystem. With more than 200 million dollars already invested and 170 to 200 million dollars, we remain focused on the co-creation of the future of the game.”
While Waves 2025 continues, the presence of Krafton is about to defend Indian talents and shape the next chapter of the innovation of the game.
Publisher’s choice
Cricket RR Coach does not regret to release Buttler, Chahal and others, says that “we do not buy superstars”
High level stories